Looking at the Gokaiger tribute of Go-onger (and yeah Sosuke Esumi played a big part) we have the son of Speedor and Bear RV namely...
Machalcon. Hmmm it was just a few years ago and now Machalcon is a full pledged mecha. Boy they grow fast. Maybe time runs different with Go-on Engines. What if they like pets die earlier most of the time?
Just crazy to know how Speedor and Bear RV ever got married while Sosuke Esumi and Saki Royama never idd. Sosuke Esumi was last linked to Miu Suto. Hmmm... this is really a development that should be too funny. LOL this is so much like Disney's Cars movie in a sense.
MCM Expo is over for another year, a great event for KOF this year, and I really enjoyed this expo. Normally I tend to just go to look at people's costumes and buy a few Dragon Ball or One Piece figures, this year was completely spent playing KOFXIII.
If you never caught the live stream earlier you can check out the archived version from EX Dragon Project's Twitch.TV page.
For some reason my first match versus MichelS isn't included, I picked Saiki in those matches, I'll have to check with Gunsmith or the Dragon Twins to find out whether they recorded it or not.
If you're wondering why my eyes twitch so often it's because my eyesight is pretty bad, I should really get new glasses but I'd rather spend my money on games and toys. xD
The prizes for Top 4 were:
4th Place - KOF2006 CD 3rd Place - The 100 Mega Shock - Neo Geo 20th Anniversary - Cospa Tshirt 2nd Place - Neo Geo Stick 3 (PS3 Version) 1st Place - PS2 Orochi Collection, special edition with Neo Geo Stick 2.
I managed to come third place.
Of the things I tested with EX Iori:
I still couldn't get tap -> scumgale to work. cr.B, cr.A -> Maiden masher, works with all strengths of the super including EX version.
With Clark, as you can see on the stream footage you can do his cancel into his super from EX grab -> elbow drop. I experimented a little more with this after the tournament, testing a simple HD combo.
st.C (2 hits) -> HD Activate -> st.C (1 hit) -> EX grab -> elbow drop -> grab super -> Neo Max.
For your four bars, plus HD meter, i think it was around 870 damage or so. (I can't remember if I saw that damage with his EX super instead of the normal one, which would be 5 bars total.)
I also tested his EX grab -> elbow -> EX grab super, which did around 450 damage.
And lastly I tested: cr.B, cr.A -> ch.back~forward+A -> DC (You have to cancel before the hit that knocks the opponent up) -> EX grab -> elbow drop -> grab super.
With Saiki the only new thing i discovered was about jump.C -> f+B (i think that's the command, the air ballerina kick that moves forward), those two hits put the opponent into enough hit stun that you can follow up with his flash kick super (qcfx2+K) without hitting them again when you land.
Thanks to Gunsmith, Rising Star Games, and EX Dragon Project for running the KOFXIII tournament, was a tiring weekend (luckily I've booked a day off work tomorrow!) but was a lot of fun.
So I've just gotten back from day one of the MCM Expo where KOFXIII was being previewed, the latest build including EX Iori and some of the new changes shown in the latest SNKP videos.
Of the things that i had the chance to test I can confirm in this build at MCM you could do Clark's EX command grab -> Elbow follow up -> Super Grab. So I'd imagine this is getting pretty much as close as playing on the final game before it ships next month.
Slowdown in previous builds was not present as far as I am aware, did not notice it at all.
Loading times I did not notice, so must have been pretty good.
As Ex Iori was playable I spent most of my time trying to figure out how he plays in this game.
Of the things so far that I have discovered:
From a standing weak punch it seems he cannot chain it into scumgale (his command grab), i tested this with the weak punch version, hard punch version, and the EX version. All strengths of it whiffed after the light punch. As I seem to remember this was possible in older games.
He has a very simple combo where you can do qcb+p x2 -> DC -> EX qcb+PP x2 -> maiden masher.
Like older games it is possible to do cr.B, cr.A -> qcb+Ax3
His qcfx2+P super is possible to chain from cr.B, cr.A.
I seem to remember you can chain his maiden masher from cr.B, cr.A but i can't remember for sure or what strength of the super you needed to do. It's something I'll have to look at again tomorrow if I have the chance.
His EX fireball has some start up but 'poisons' and locks the opponent like his older fireball super.
The EX version of his hcb+KK seems to stay in one place like Kyo but I couldn't determine whether it gained command grab properties like Kyo. I seem to remember someone was able to guard it, but I will have to check this again if I can.
I did not film any footage as I was helping to run a group in the tournament, I believe half of the groups were being run through a stream (check Orochinagi.com for more details).
I managed to barely scrape my way into first place of my group, losing one match but then winning the tie breaker against the same opponent, not too sure who I will be playing tomorrow in the quarter finals but hopefully I manage to get at least into Top 4. (And hopefully I'll manage to wake up in time tomorrow xD)
Pretty tired from standing up all day (tournament was run with sticks sitting on something like a small pillar, so even playing you had to stand up!) and hungry so gonna finish up here and run out to buy something to eat.
Any questions about EX Iori, or anything that you would like me to have a look at then let me know. I will try to test more out tomorrow but because I will be playing in the tournament there is no guarantee that I can try everything out.
Hopefully if they stream my match tomorrow you can see a little bit of EX Iori as I will be picking him again tomorrow. SOSHITE SHINE !!
SNKP has updated the KOFXIII blog again with more of the console changes, translations this time have been done by SonicTempest from Orochinagi's forums.
NG:Dev Team has just released a whole load of new images and video showing their latest game to be released for the Neo Geo AES, MVS, and Sega Dreamcast.
The game is looking pretty good, it's been a long time since i've played any side scrolling shooters, hopefully once it's out and i have a bit of spare cash i'll try to pick up the Dreamcast version. (I would love to own the AES/MVS versions but unfortunately it's a bit out of my price range.)
I would like to do some comparison between Shinkenger characters to Rurouni Kenshin. Here are the characters I think have Rurouni Kenshin inspiration. I personally consider the similarities to be there but not so much.
Takeru Shiba to Kenshin Himura- Both are stoic characters with a strong sense of justice and seldomly a dry sense of humor.
Ryunosuke Ikenami to Sanosuke Sagara- Both of them are pretty much hyperactive and have a strong sense of friendship.
Mako Shiraishi to Kaoru Kamiya- Both are hot and are terrible chefs at best that a starving cat won't accept it. But compared to Kaoru Kamiya, she is far more dignified than Kaoru Kamiya who is loud and brash. Perhaps her personality was drawn from Tomoe Yukishiro.
Chiaki Tani to Yahiko Myojin- Both are amateurs with a temper.
Kotoha Hanaori to Misao Makimachi- I don't know about this but all I know is that they're short and allies with the hot babe of the show.
Genta Umemori to Sanosuke Sagara- He's another Sanosuke Sagara here considering he's another hyperactive close friend to Takeru Shiba.
Just found out that Korean joystick makers Gammac will be producing a KOFXIII licensed stick with the lovely artwork from the US 360 version of KOFXIII.
I'd imagine with a seimitsu/sanwa stick installed, plus a clear washer so the artwork isn't blocked off by a big black circle, it could be quite a nice stick to own.
Judging by the box i'm assuming it is compatible with 360, PS3, and PC. (Though not 100% sure about this.)
Well I decided that it's time to do a little bit of review of Shinkenger. It may not be long in Power Rangers Samurai before Jayden's secret came out but let's see some allusions of Kaoru in Shinkenger before her final revelation:
Well the first episode did have Mako Shiraishi playing that role of a foreshadowing to Kaoru. At first, Ryunosuke Ikenami believed that Mako Shiraishi is the red ranger and says that their leader is a female. It turned out to be that the official red ranger was female by Act 44.
The second allusion to Kaoru Shiba is when Takeru Shiba is accused of being a liar by Zuboshimesi which he is, because he has hid Kaoru Shiba's secret for too long. In fact, he was a shadow warrior whose job was to safeguard Kaoru Shiba's secret until she learned the sealing character.
Ukiya Seed pointed out also about Takeru Shiba who says he's different from the rest and that they should not protect him is another.
If I missed any, let me know.
-- All images Copyrighted (c)Wakame-- --- 全ての画像の著作権はワカメにあります。---
( I'm not Wakame just Fans )
Do not steal some pictures without asking permissions 許可を得ることなく、画像の持ち出しは禁止です。
"Official English Fansite created just for Wakame" "ワカメのために作られた公式の英語ファンサイトです"