Hmmm How Do Go-on Engines Reproduce?

Looking at the Gokaiger tribute of Go-onger (and yeah Sosuke Esumi played a big part) we have the son of Speedor and Bear RV namely...

Machalcon.  Hmmm it was just a few years ago and now Machalcon is a full pledged mecha.  Boy they grow fast.  Maybe time runs different with Go-on Engines.  What if they like pets die earlier most of the time?

Just crazy to know how Speedor and Bear RV ever got married while Sosuke Esumi and Saki Royama never idd.  Sosuke Esumi was last linked to Miu Suto.  Hmmm... this is really a development that should be too funny. LOL this is so much like Disney's Cars movie in a sense.

MCM Expo Day Two - A Quick Look

MCM Expo is over for another year, a great event for KOF this year, and I really enjoyed this expo. Normally I tend to just go to look at people's costumes and buy a few Dragon Ball or One Piece figures, this year was completely spent playing KOFXIII.

If you never caught the live stream earlier you can check out the archived version from EX Dragon Project's Twitch.TV page.


Watch live video from EXDRAGON Project on Justin.tv
(If the video doesn't load, click on the little URL below it to watch it directly on twitch.tv)


For some reason my first match versus MichelS isn't included, I picked Saiki in those matches, I'll have to check with Gunsmith or the Dragon Twins to find out whether they recorded it or not.

If you're wondering why my eyes twitch so often it's because my eyesight is pretty bad, I should really get new glasses but I'd rather spend my money on games and toys. xD

The prizes for Top 4 were:

4th Place - KOF2006 CD
3rd Place - The 100 Mega Shock - Neo Geo 20th Anniversary - Cospa Tshirt
2nd Place - Neo Geo Stick 3 (PS3 Version)
1st Place - PS2 Orochi Collection, special edition with Neo Geo Stick 2.

I managed to come third place.

Of the things I tested with EX Iori:

I still couldn't get tap -> scumgale to work.
cr.B, cr.A -> Maiden masher, works with all strengths of the super including EX version.

With Clark, as you can see on the stream footage you can do his cancel into his super from EX grab -> elbow drop. I experimented a little more with this after the tournament, testing a simple HD combo.

st.C (2 hits) -> HD Activate -> st.C (1 hit) -> EX grab -> elbow drop -> grab super -> Neo Max.

For your four bars, plus HD meter, i think it was around 870 damage or so. (I can't remember if I saw that damage with his EX super instead of the normal one, which would be 5 bars total.)

I also tested his EX grab -> elbow -> EX grab super, which did around 450 damage.

And lastly I tested: cr.B, cr.A -> ch.back~forward+A -> DC (You have to cancel before the hit that knocks the opponent up) -> EX grab -> elbow drop -> grab super.

With Saiki the only new thing i discovered was about jump.C -> f+B (i think that's the command, the air ballerina kick that moves forward), those two hits put the opponent into enough hit stun that you can follow up with his flash kick super (qcfx2+K) without hitting them again when you land.

Thanks to Gunsmith, Rising Star Games, and EX Dragon Project for running the KOFXIII tournament, was a tiring weekend (luckily I've booked a day off work tomorrow!) but was a lot of fun.

Gonna finish up with a few photos.



MCM Expo Day One - A Quick Look



So I've just gotten back from day one of the MCM Expo where KOFXIII was being previewed, the latest build including EX Iori and some of the new changes shown in the latest SNKP videos.

Of the things that i had the chance to test I can confirm in this build at MCM you could do Clark's EX command grab -> Elbow follow up -> Super Grab. So I'd imagine this is getting pretty much as close as playing on the final game before it ships next month.

Slowdown in previous builds was not present as far as I am aware, did not notice it at all.

Loading times I did not notice, so must have been pretty good.

As Ex Iori was playable I spent most of my time trying to figure out how he plays in this game.

Of the things so far that I have discovered:

From a standing weak punch it seems he cannot chain it into scumgale (his command grab), i tested this with the weak punch version, hard punch version, and the EX version. All strengths of it whiffed after the light punch. As I seem to remember this was possible in older games.

He has a very simple combo where you can do qcb+p x2 -> DC -> EX qcb+PP x2 -> maiden masher.

Like older games it is possible to do cr.B, cr.A -> qcb+Ax3

His qcfx2+P super is possible to chain from cr.B, cr.A.

I seem to remember you can chain his maiden masher from cr.B, cr.A but i can't remember for sure or what strength of the super you needed to do. It's something I'll have to look at again tomorrow if I have the chance.

His EX fireball has some start up but 'poisons' and locks the opponent like his older fireball super.

The EX version of his hcb+KK seems to stay in one place like Kyo but I couldn't determine whether it gained command grab properties like Kyo. I seem to remember someone was able to guard it, but I will have to check this again if I can.

I did not film any footage as I was helping to run a group in the tournament, I believe half of the groups were being run through a stream (check Orochinagi.com for more details).

I managed to barely scrape my way into first place of my group, losing one match but then winning the tie breaker against the same opponent, not too sure who I will be playing tomorrow in the quarter finals but hopefully I manage to get at least into Top 4. (And hopefully I'll manage to wake up in time tomorrow xD)

Pretty tired from standing up all day (tournament was run with sticks sitting on something like a small pillar, so even playing you had to stand up!) and hungry so gonna finish up here and run out to buy something to eat.

Any questions about EX Iori, or anything that you would like me to have a look at then let me know. I will try to test more out tomorrow but because I will be playing in the tournament there is no guarantee that I can try everything out.

Hopefully if they stream my match tomorrow you can see a little bit of EX Iori as I will be picking him again tomorrow. SOSHITE SHINE !!

Racist Villain Factions in Super Sentai

It can't be denied but there are also racist groups in Super Sentai.  I would like to list them as:

Vader Clan- They are from some weird other dimension who want to pollute the Earth.

Jashinka Empire in Dynaman- They considered themselves superior because of their tails and technology.

Hundred Violent Demon Tribes in Turboranger- Ragorn's group think they're way above humans so they bully them to no end.

The Vyram- They consider humans ugly and disgusting.  Strangely though, Radiguet would fall for a human woman and make her into a Vyram.


The Gorma in Dairanger- Apparently they're racist against normal humans.

The Youkai in Kakuranger


The Orgs in Gaoranger

The Evorian in Abaranger- Apparently they're not as racially diverse as the Bandora Gang.

The Infershia of Magiranger

The Ashu- They consider themselves superior over humans.  

The Gaiarc- They consider every other Braneworld inferior compared to theirs.

The Zangyacks- Well they're obviously racist that they think they can just thrash any planet of their choice.

KOFXIII Official Blog Update - Console Changes pt.3

SNKP has updated the KOFXIII blog again with more of the console changes, translations this time have been done by SonicTempest from Orochinagi's forums.

NG:DEV TEAM: Gun Lord [AES, MVS, DreamCast]


NG:Dev Team has just released a whole load of new images and video showing their latest game to be released for the Neo Geo AES, MVS, and Sega Dreamcast.







The game is looking pretty good, it's been a long time since i've played any side scrolling shooters, hopefully once it's out and i have a bit of spare cash i'll try to pick up the Dreamcast version. (I would love to own the AES/MVS versions but unfortunately it's a bit out of my price range.)

If you've never had the chance to check out any of NG:DEV TEAM's games i'd recommend picking up Fast Striker for the iPhone/iPod Touch which is currently £1.99 on the UK iTunes. (Or $2.99 on the US iTunes.)





GunLord is a Eurostyle Platformer with emphasis on exploring huge worlds and blasting off enemies. 
This game features 8 stages of exciting 2D game play with over 45 unique enemy types. 
Blast yourself through giant landscapes, explore caverns and reveal all secrets!!

Pre-orders for GunLord are now available on these platforms: 

Sega Dreamcast
Neo Geo MVS
Neo Geo AES



GunLord Website: http://www.gun-lord.com/



Features:
8 Huge Stages
16-bit Hand-drawn Graphics
Non-linear action with 8-way scrolling
Big Bad Boss Enemies
Constant 60 fps
Internet Ranking via Code

Some Shinkenger and Rurouni Kenshin Characters Comparison

I would like to do some comparison between Shinkenger characters to Rurouni Kenshin.  Here are the characters I think have Rurouni Kenshin inspiration.  I personally consider the similarities to be there but not so much.

Note: I was inspired by this entry: Similarities between One Piece and Gokaiger


Takeru Shiba to Kenshin Himura- Both are stoic characters with a strong sense of justice and seldomly a dry sense of humor.


Ryunosuke Ikenami to Sanosuke Sagara- Both of them are pretty much hyperactive and have a strong sense of friendship.


Mako Shiraishi to Kaoru Kamiya- Both are hot and are terrible chefs at best that a starving cat won't accept it.  But compared to Kaoru Kamiya, she is far more dignified than Kaoru Kamiya who is loud and brash.  Perhaps her personality was drawn from Tomoe Yukishiro.


Chiaki Tani to Yahiko Myojin- Both are amateurs with a temper.


Kotoha Hanaori to Misao Makimachi- I don't know about this but all I know is that they're short and allies with the hot babe of the show.


Genta Umemori to Sanosuke Sagara- He's another Sanosuke Sagara here considering he's another hyperactive close friend to Takeru Shiba.

Any opinions?  Post, post and post!

KOFXIII Fanta Stick / King of SoundTracks Trailer


Just found out that Korean joystick makers Gammac will be producing a KOFXIII licensed stick with the lovely artwork from the US 360 version of KOFXIII.

I'm not familiar with the Fanta Stick range of sticks, here's an older version of the stick on Playasia, but i'm personally not too fond of the idea of bat top sticks.

I'd imagine with a seimitsu/sanwa stick installed, plus a clear washer so the artwork isn't blocked off by a big black circle, it could be quite a nice stick to own.

Judging by the box i'm assuming it is compatible with 360, PS3, and PC. (Though not 100% sure about this.)

Check out the article (in Korean) on GameShot.

Also Atlus has uploaded a new trailer sampling some of the tracks from the King of Soundtracks preorder bonus.

Possible Foreshadowing Events to Kaoru Shiba's Arrival in Shinkenger

Well I decided that it's time to do a little bit of review of Shinkenger.  It may not be long in Power Rangers Samurai before Jayden's secret came out but let's see some allusions of Kaoru in Shinkenger before her final revelation:

Well the first episode did have Mako Shiraishi playing that role of a foreshadowing to Kaoru.  At first, Ryunosuke Ikenami believed that Mako Shiraishi is the red ranger and says that their leader is a female.  It turned out to be that the official red ranger was female by Act 44.

The second allusion to Kaoru Shiba is when Takeru Shiba is accused of being a liar by Zuboshimesi which he is, because he has hid Kaoru Shiba's secret for too long.  In fact, he was a shadow warrior whose job was to safeguard Kaoru Shiba's secret until she learned the sealing character.


Ukiya Seed pointed out also about Takeru Shiba who says he's different from the rest and that they should not protect him is another.  


If I missed any, let me know.
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